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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1255
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Posted - 2013.12.13 22:30:00 -
[1] - Quote
Tanks are not OP. Saying it right now whether u agree or not. doesn't matter read either way.
Tanks are cheap and even milita tanks r effective, and are easily good enough to beat a better tank. It's about the same difference from milita to std suits. 1 has clear advantage, but it could go either way.
now milita vehciles and mods are avaliable to everyone so there is no excuse why u can't use one if needed. This also adds a layer of vehicle gameplay into dust and not just infantry.
Another thing this does is allow for more tank duels and being a force to be reckoned with.
AV is used to make a vehicle leave or give another vehicle an advantage in tank v tank, just like a sniper would to infantry.
On the same note thou i would like to say the turrets do need to be tweaked esspecially the rail.
After playing a few days i have come to this conclusion,
Also don't give me this ISK crap. u infantry were the same ones to say isk does not balance the game so STFU.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1256
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Posted - 2013.12.13 22:44:00 -
[2] - Quote
Luk Manag wrote:What about the rail needs to be changed?
Also, do you know if there is anything that prevents me from running multiple damage amps at the same time? If I activate 2 or 3 at the same time, is there a stacking penalty for the damage bonus? I haven't had enough time to test the glass cannon fits. well as of now rail has higher damage than the old compressed railgun and higher RoF. And back then tanks had higher hit points to deal with. even against a blaster or missile in close quarters a rail still wins.
a rail should be a long range to mid range weapin and not used at close quarters and still bee number one. prehaps if it had an effect where it started off low damage and increased the longer it traveled it would be better. obiously with a cap at the damage it has now.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1257
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Posted - 2013.12.13 22:50:00 -
[3] - Quote
Atiim wrote:The cost itself doesn't really matter.
However there should be an actual consequence to losing HAVs, similar to how there is a consequence to losing a PRO dropsuit.
This super low price currently does nothing but encourage vehicle spam.
And MLT vehicles shouldn't be good or nearly as good as the other variants in the same sense that a MLT or [Starter] fit isn't nearly as good as a STD/ADV/PRO dropsuit fitting.
Also, this current build gives literally no incentive to use AV. Tell me, why would people use AV when a MLT tank is better than PRO AV in every condition way shape or form.
Also, AV is supposed to be Anti-Vehicle. Meaning "Anti". Not tickle the target so that the other vehicle can take it down. Being the best counter to yourselves is OP. in PC proto forges still **** me the **** off and end up making the other tank win in a tank v tank fight. AV is still there. but i do agree points for vehicle damage would make it a lot better.
i think MLT tanks should be, just as a milita dropsuit can kill proto a MLT tank should be able to do the same. This also encourages more ppl to become tank drivers as it doesn't take a lot of SP anymore to make a decent tank.
Light av should not hurt like it does now and heavy av should like it does now. no change is needed.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1257
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Posted - 2013.12.13 22:55:00 -
[4] - Quote
DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so. u can bring in a tank to counter them. tht's why we have milita tanks. it's the same with a sniper. would u use a heavy to counter a sniper shooting him? no.
you would use another sniper. same logic
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1265
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Posted - 2013.12.14 01:31:00 -
[5] - Quote
medomai grey wrote:BobThe 844-1 CakeMan wrote:Luk Manag wrote:What about the rail needs to be changed?
Also, do you know if there is anything that prevents me from running multiple damage amps at the same time? If I activate 2 or 3 at the same time, is there a stacking penalty for the damage bonus? I haven't had enough time to test the glass cannon fits. well as of now rail has higher damage than the old compressed railgun and higher RoF. And back then tanks had higher hit points to deal with. even against a blaster or missile in close quarters a rail still wins. a rail should be a long range to mid range weapin and not used at close quarters and still bee number one. prehaps if it had an effect where it started off low damage and increased the longer it traveled it would be better. obiously with a cap at the damage it has now. Rails are good at taking out other vehicles and instillations. Blasters are good a taking out infantry. You sound butt hurt about rails. i'm not butt hurt. i abuse them. in fact i triple stack damage mods on them.
every tank dies in 3 shots. most in 2 if not in PC
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1265
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Posted - 2013.12.14 01:33:00 -
[6] - Quote
HiddenBrother wrote:I'm sure Bob was in another thread; stating how OP his tank hardeners were. That may be the opinion of anyone who sits in a tank, and absorbs a few volleys of militia swarms.
Then you get hit by ProtoSwarms/Forge, Railgun Tanks/Installations, Sticky explosives/Kamikaze LAVs, and you start to realize that you aren't an invincible powerhouse as everyone makes you out to be. i use reppers on my tank. i don't stack hardeners. tht are the other folks out there.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1265
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Posted - 2013.12.14 03:40:00 -
[7] - Quote
Atiim wrote:BobThe 844-1 CakeMan wrote: in PC proto forges still **** me the **** off and end up making the other tank win in a tank v tank fight. AV is still there. but i do agree points for vehicle damage would make it a lot better.
i think MLT tanks should be, just as a militia dropsuit can kill proto a MLT tank should be able to do the same. This also encourages more ppl to become tank drivers as it doesn't take a lot of SP anymore to make a decent tank.
Light av should not hurt like it does now and heavy av should like it does now. no change is needed.
In 1.7 a well fitted Soma could still take out a Maddie or Gunnlogi if the guy in the Soma knew what they were doing or if the Madrugar or Gunnlogi Pilot didn't know what they were doing. And what about AV? Why shouldn't new players be encouraged to use AV as opposed to just spamming risk and skill free HAVs? Heavy AV should not have higher damage outputs. The Forge Gun and Swarm Launcher already had it's strengths and weaknesses in comparison to each other. A Forge Gun had super fast travel time, more rounds per clip, more base ammo (even though other suits could use nanohives), the ability to kill infantry, and was pretty much the only way to kill a good DS pilot. The Forge Gun and Swarm Launcher needs to have it's strengths and weaknesses against each-other of course, but they should by no means be 100% better than Swarm Launchers. That creates a FoTM, and guarantees that nobody will ever use the Swarm Launcher (not that anyone would already). Why would anyone use anything when the alternative is 100% better? Also, please don't pull a Char and say that FG users spend more SP or ISK than SL users. They don't. The costs of both ISK, SP, and even LP is identical. Please don't pull a Char. Also, does it look like people play nothing but PC? You can't balance something around a game-mode that less than 5% of the playerbase participates in, or could participate in if they truly desired. If you are going to allow something to be balanced for one thing yet broken for another; then it would only be fair to remove it from the place that it is broken in. But hey. Since it's perfectly okay to balance things around one game-mode, let's have all of the content in this game become balanced around Ambush. Why not? It's highly competitive as well. This is DUST 514. Not Tank 514. Not COD 514. Not TryHard 514. Try AGAIN. forge gun should do more damage because it's a heavy AV weapon....
i mean what's the point of it being heavy if it was as strong as light AV?
it might as well not even be called heavy then. it's like comparing a small turret to a large one. obviously the large should be stronger.
it's dust 514 yes. but in 1.6 it was cod 514. u would barely see a tank in every 10 games. or derpships. want to know why cause AV was OP. now we have tanks fighting and infantry combating eachother as well. just like the trailers. u know when theres tank combat and infantry combat. if one infantry or vehicles go done the other is hindered. before it was tanks Lol lets kill one solo like a pro....
now it's like lets kill one solo, but use skill or use a group and attack with hardeners down. the point of hardeners was to make tanks god mode for a short time. then when off they are weak. which they are.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1265
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Posted - 2013.12.14 06:10:00 -
[8] - Quote
bumpy.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1266
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Posted - 2013.12.14 07:24:00 -
[9] - Quote
Alena Ventrallis wrote:BobThe 844-1 CakeMan wrote:even against a blaster or missile in close quarters a rail still wins. Rails are AV. They should win against blasters and missiles when it comes to AV. I'm even inclined to say that blasters should do reduced damage to vehicles, to emphasize the fact that they are anti-infantry, and rails have a splash radius of .5m to emphasize that they are anti-vehicle. fine keep it the same. don't come crying to me when i start 2 shot or 3 shot killing tanks just like in chrome. in fact in PC i have already proved how effective it is and i don't even have the proto rail yet. XD
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1266
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Posted - 2013.12.14 07:53:00 -
[10] - Quote
Lurchasaurus wrote:BobThe 844-1 CakeMan wrote:Alena Ventrallis wrote:BobThe 844-1 CakeMan wrote:even against a blaster or missile in close quarters a rail still wins. Rails are AV. They should win against blasters and missiles when it comes to AV. I'm even inclined to say that blasters should do reduced damage to vehicles, to emphasize the fact that they are anti-infantry, and rails have a splash radius of .5m to emphasize that they are anti-vehicle. fine keep it the same. don't come crying to me when i start 2 shot or 3 shot killing tanks just like in chrome. in fact in PC i have already proved how effective it is and i don't even have the proto rail yet. XD the rail is the armor rupturing, specialized anti-tank turret. it is very logical to me that its current strength is how it is. it seems like the unskilled turret traverse is exceedingly slower than last patch, so it is very hard to efficiently use as an anti-infantry weapon, not that a skilled driver can't do it. Missiles will screw anyone's day over if they get that salvo off during cooldown. blasters are the best anti-infantry weapon. I like it being good at that at the expense of armor-defeating potential. Its DPS isnt quite there to be king of vehicle warfare like before, which i thought wasnt quite right. i do agree rails should be priamary AV, but when the RoF and Damage per shot is higher than the old compressed rails with tanks with overall lower HP. without mods on. it makes it hard to even avoid dying or atempting to escape.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1267
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Posted - 2013.12.14 08:02:00 -
[11] - Quote
like i said i honestly don't care as i like it. i mean it feels like a chrome rail again, but at the same time i feel they r a tad on the strong side. i would have prefered to see a lower RoF or faster heat build up.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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